| How to Make Your Own: |
| Donated by
Forkboy2 |
|
| If you want to try to make
your own terrain maps, it's pretty easy to do. You will need a free program called MicroDEM, a good photo
editing program that |
| can adjust brigtness and
contrast and also tell you what the color levles are in RGB values. |
|
| You will also need some
Digital Elevation Model (DEM) data.
For US you can get it free from
http://edc.usgs.gov/glis/hyper/guide/1_dgr_demfig/index1m.html |
| or http://seamless.usgs.gov/
The SRTM data at the second website looks like it might be little bit better
but it may have holes so you may just be best off |
| using the NED data from
second website. I think the NED data
is a little better than what's on the first website. |
|
| If you are using the second
website, you must make sure to download the data in the correct format. Just zoom into the area you want and
select the area to |
| download. Then a window
will popup with the download link.
Before you download it, click on button called "Modify Data
Request". Then Select the option |
| as shown below to download it
in TIFF format. |
|
| Then click on Save Changes
& Return To Summary button to download the data. When you go to import it with MicroDEM you
have to select File|Open Dem |
| and then select the file type
to GeoTIFF. |
|
| For outside US, you are
probably out of luck until JPL releases the rest of the SRTM data, which
given the extra security concerns over 911 probably will never |
| happen. You can always do a search for DEM or
Digital Elevation Model and your country to see if there is anything for your
area. When looking for DEM |
| data, anything less than 90
meter spacing probably won't be of much use.
There is some data that covers the whole world with 1km spacing, but
it wouldn't |
| be of much use given the
scale. If you know of some other good
sources of DEM data let me know and I'll post it here. |
|
| Once you get your DEM data,
open up MicroDEM and open the DEM file.
Most of the formats can be opened just by going to File/Open DEM. Some formats |
| need to be imported first
which you can do by clicking on In/Out button to bring up Data Manipulation
screen and then click on import which should give you |
| something like this: |
|
| Next right click on the image
somewhere and select "Display Parameter" from the menu that pops
up. Then another menu will pop up,
select Elevation which |
| will give you something that
looks like: |
|
| However, we want it to be
greyscale, not color so right click on it again and select Elevation Colors
which will make another menu pop up an select Colors. |
| Then select Gray Scale. You can also check Ocean Check which will
have MicroDEM try to determine if you have any ocean and it will color that
blue. This |
| comes in handy later. Lake Check usually doesn't work so don't
check that. |
|
| Once you do this your DEM
should now look like: |
|
| Next use the buttons at the
top of this screen to select the specific region you want to import into
SC4. The 4th button from left lets
you zoom into a box and |
| the magnifying glasses let
you zoom in and out. You will need to
compare the DEM to a street map or something to figure out where exactly your
city is |
| located
and the scale. You want it to be a
scale of about 10-12 miles on each side if you want it to match up with SC4
scale. Of course if you are just
trying |
| to make a cool terrain and
not worried about the scale, this doesn't matter. In the image above, the blackest area is a river or valley and
the white area is a |
| mountain peak. Also, zoom in a couple extra times to make
sure the image you export is greater than 1025x1025 in size. Usually if you zoom in 4x that will |
| do it. |
|
| Another little trick you can
do is to right click on the image, select Colors and then select
Specify. This allows you to change
the color range of the DEM. |
| This might be useful if the
DEM imports into SC4 and the mountains are too high or not high enough. Basically if you want the mountains to be
low make it |
| darker, if you want them to
be higher make it lighter. |
|
| To export it, you can either
go to file menu and select Save Map as GEOTIFF or you can just right click on
the DEM and select Edit if you have your photo |
| program set up as default
editor. |
|
| Next use your photo editing
software (I'm assuming you have Photoshop, otherwise instructions may differ
a little) and first resize the image so it is exactly |
| 1025x1025 pixels. You will also have to crop off the scale
bar at the bottom, which imports from MicroDEM. |
|
| Next, make sure the image is
in RGB mode and use the color picker to move around the image and notice that
the RGB values change from 0 to 255.
Try to |
| find the lowest (blackest)
and highest (whitest) points on the image and make a note of those
values. Also determine where you want
water to be. Most likely |
| the water will be the darkest
area. |
|
| If you don't have any water
at all then you don't need to do
anything further adjusting of brightness or contrast. If you do have water you need to figure
out at |
| what level the water is at in
the DEM and then subtract that number from 85 and increase brightness by that
amount. For example if water is at
brightness |
| level of 10 you would want to
increase brightness by about 74 or 75.
Then What I do is fill the water elevation with a color that is about
75. This makes it so |
| the water is deep enough. |
|
| If you have mountains in the
area you can also adjust the contrast to make sure the highest point is level
of 255. You will need to play around
a little with |
| brightness and contrast to
get it just right, but this should get you started. Also, you can add rivers and streams by painting lines with
level of 75-80. |
|
| Also, if you had MicroDEM
make the Ocean blue, then you can fill those areas with grey scale brightness
level of less than 85 to turn those areas into water. |
|
| Once you are done changing
the image, convert it to a 8 bit greyscale and save it as BMP or JPG. That's it! |
|
| Here is a catalog of
international DEM data. It's kind of
old but may be of some use to people trying to make their own. |
|
| If you are having problems
understanding how to adjust brightness and contrast when making your own here
is some more explanation on how I adjust |
| brightness and contrast. |
|
| What I do is first look to
see what level the water is at. For example lets say the water is at
brightness of 10 and the lowest land area is at 11. Next I set the |
| background to a brightness of
1. Then I will use Photoshop to select all pixels with brightness of 10 and
cut them out which leaves water areas with brightness |
| of 1. Then I go thru an
manually fill in some areas with brightness of 1 if I want to add some more
rivers or something. |
|
| At that point I have a pretty
good difference between water and land which will make sure the water is a
little deeper than just 1. Then I increase the brightness |
| of the whole image to make
the lowest land be level of 86. So in this case I would increase brightness
by 75 since the lowest land are was originally 11. This |
| leaves the lowest land area
at 86 and the water would at 76. |
|
| The other thing to watch out
for is to make sure when you increase brightness it doesn't leave all your
mountain tops flat. If you have a lot of areas with a high |
| brightness of over level of
200 and you increase the brightness by 75 it will flatten out the tops of
your mountains because large areas will end up with level of |
| 255. If you have this problem
you first want to make sure and adjust the contrast so you mountain peaks are
a little darker before you increase the brightness. |
|
| Also, if you are just going
by the greyscale percentage instead of RGB values to determine water level,
the water level should be right around 66 or 67%. |
| (1-85/255) |
|
| Some Limitations: |
|
| Can't have water at different
elevations. |
|
| Really big mountains may not
look as high as they are in reality.
If we could figure out a way to get water level down to 20 or 30
instead of 85, we could fix |
| some of this problem. |
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